Séance Table Create account
← Back to Séance Table

Scenery that moves of its own accord

Scene & sound direction · one click
Hollow Hill Manor at night, one window lit

A horror game lives or dies on atmosphere. Séance Table gives the Keeper a director's booth: full-screen scene backdrops, looping ambience, one-shot thunder and knocks, and weather — rain, fog, snow — laid over any room, per scene.

Build tonight's programme in advance: scenes and cutscenes queued in order, so the whole night runs on a single key. The stage darkens between scenes; captions type themselves across the dark like an old film.

Sound follows the scene automatically — set a default ambience per location and the house swaps it as the party moves. Your players hear the manor before they see it.

Create your account — free in Early Access ← All features
More from the house:
The voice was not his own Letters arrive for guests who never gave their names Red string found spanning the boarding-house wall He alone heard the whispering One hundred faces on the wheel "I merely wrote what the room told me" Spiritualists convene across impossible distances Not one sitting missed Blows exchanged properly Investigators made while you wait Lessons retained Papers kept in order Persons supplied The circle's wall Weather supplied Discretion assured Interruptions staged